What is Artistic Creativity?
It is probably one of those questions that will never receive a satisfactory answer and not everyone will totally agree on it’s meaning. As with the question ‘What is beauty?’ it is a subject that is inclined to personal experiences and a biased point of view. To find a starting point we have to accept that creativity is subjective and can be applied in many ways.
File: Artistic_Creativity.pdf (123kb)
What is a Masterpiece?
If I where asked that question, what is a Masterpiece? The first thoughts my imagination would conjure up would be of a group of selected academics milling around and discussing the pros and cons of their latest discover.
File: What_is_a_Masterpiece.pdf (76kb)
What to Draw?
To find an answer to your question 'what to draw' is comparatively easy if you approach it from a different angle. One possibility I could offer you a list of what to draw and for you to choose what you want. But I don’t think that will work simply because you will have different aspirations from the next person reading this...
So the only method left is for you to create your own. You probably could respond to that by saying – ‘I’ve tried that’. Fear not, you have something special that you may not have tried as yet. And I may add, something no one else has. So, let’s get started.
File: What_to_Draw.pdf (61kb)
How to Draw Movement?
To draw movement in a study if comparatively easy if we can identify it’s purpose in a study. (Drawing, Rendering or Painting).
A piece of music is quite often described as having a beat or it flows… However, when describing a painting or drawing words such as movement, balance, depth, proportion and the like are frequently used to evaluate it’s composition. How to render the perception movement is one of those elements in the composition of a study that can affect the viewer’s interpretation of the meaning, or intension of the study.
File: How__to_Draw_Movement.pdf (71kb)
How to Erase Pencil?
When any one talks of erase pencil the first thing that comes to mind is a mistake or correction. Unfortunately, mistakes are real, and we all make mistakes. But we can also learn from our mistakes. If the artist is prepared, a mistake is comparatively easy to correct. Besides fixing mistakes the eraser can also be used as a tool to create textures, and enhance the quality of toning.
File: How_to_Erase_Pencil.pdf (359kb)
All perspectives are dependent on two factors. The first being the shape and dimensions of the ‘subject’ being viewed, and the second being the position from where it is been viewed.
To cover the wide range of possibilities 'Point Perspective’ will be reviewing and demonstrating the methods used to draw the different types of technical perspective, and how those methods can be applied to draw perspectives of different shapes, forms and size.
In the demonstrations that follow you will shown how each type of technical perspective is constructed. Despite their differences, they all share certain commonalities that are applied differently to suit the different methods used to construct that particular type of perspective.
The basic construction of the perspective is fundamental to the technical perspective. It is important become familiar with the terminology, its purpose and how the different components are applied.
File: Point_Perspective.pdf (184kb)
1 Point Perspective
The one point perspective (1PP) is often referred to as being the internal perspective. A 1PP is so defined for having only one vanishing point centered on the horizon. Rather like looking down a pipe. A typical example could be of an architect’s impression of an auditorium.
Despite the 1PP being an ideal method for drawing internal perspectives, it is also can applicable to some external perspectives where a single vanishing point on the horizon sets the regression. A typical example of an external 1PP could be of a view looking down a railway track or looking down a street in Manhattan.
File: 1_Point_Perspective.pdf (1,815kb)
2 Point Perspective
The 2-point perspective (2PP) is so called because it has only 2 vanishing points. One on being the left side of the line of vision, and the other on the right. Depending on the shape of the object and how it is rotated the vanishing points will be sited differently. The steep the rotation the nearer the vanishing point. A crucial aspect of the 2PP is that the horizon is always within the height of the object. Consequently, the vertical lines are drawn parallel to each other.
File: 2_Point_Perspective.pdf (1,751kb)
3 Point Perspective
The 3-Point perspective is so called because it has three vanishing points. Two of which are on the horizon and the third is either above or below the horizon. This means the viewer is either looking up or down on the object. Consequently, the line of vision is pitched and the function of the elevation plane comes it to play.
File: 3_Point_Perspective.pdf (3,752kb)
Multi 2 Point Perspective
The multi point perspective can either be constructed as a two point or a three-point perspective. Where they differ is that in a three point perspective has a third vanishing point is either above or below the horizon.
In the example below we will be using the standard two-point method of construction.
File: Multi_2_Point_Perspective.pdf (1,067kb)
Multi 3 Point Perspective
In the example below we will be using the standard three-point method of construction.
File: Multi_3_Point_Perspective.pdf (2,856kb)
In the step by step example below we will be shown how to draw an exploded perspective.
File: Exploded_Perspective.pdf (1,152kb)
How to Draw Axonometric Projections?
Axonometric Projection or drawing are referred to as a projection as they do not have vanishing points as the conventional perspective drawing. Consequently, all lines on a common axis are draw as parallel.
It is how the object is rotated about the centre point that creates the variations in the way it is constructed. In the slideshow below a step-by-step explanation will demonstrate each variation.
File: How_to_Draw_Axonometric_Projections.pdf (725kb)
How to Draw Axonometric Illustrations?
Axonometric Illustrations are used for a number of purposes. But probably the biggest being the world of computer games, graphic illustrations and other comic book type publications.
To follow-up on my previous page on How to Draw Axonometric Projections I have created this page to give you some ideas on how the axonometric projections can be used in computer graphics and similar applications.
File: How_to_Draw_Axonometric_Illustrations.pdf (220kb)