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Pencil Shading

To develop realistic methods in pencil shading, glossary-tag and a style of your own, you will need to dedicate some time to practical testing. It is important to get to know the dimensions of what this medium has to offer.

The importance of the contrasts between light and dark is crucial to the black and white study. The impact of a study hinges on the quality and variation of contrasts in pencil shading. The first being the contrast between light & dark or tones, and the second being textures.

Textures glossary-tag are mostly created through a variety of techniques.

Whereas, tone glossary-tag require a little more effect and time to produce. Firstly, I will give you some pointers on how to create textures. Thereafter, we will move on to toning and layering. glossary-tag Finally, we will touch on how to mix the two.

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Points

Much of pencil shading will depend on what point is been used. Below, are 3 examples of how different grades of graphite pick up the grain of the paper.    P1. 6B graphite stick that has no point. Referred to as a Flat point. Flat Point    P2. HB pencil with a blunt or Rounded point. Round Point    P3. 4H pencil with a Sharp point. Sharp Point

Flat, Rounded and Sharp Pencil Points
                                   P1) 6H        P2) HB       P3 4H           

The first thing we notice is: The softer graphite (P1) appears to pickup more of the grain of paper than the others, and the sharper graphite (P3) appears to pickup less of the paper grain.


Textures in Pencil Shading

Irregular textures are created in a number of ways by taking advantage of the grain of the paper, and by using both hard & soft pencils, or Flat & sharp points. See T1 & T2.

6B Flat point Pencil Textures HB Sharp point Pencil Textures
          T1) 8B Flat  Sharp Point                      T2) HB Sharp Sharp Point

Probably the best way to learn textures is to experiment. Use a variety of graphite’s (Hard, soft, flat, rounded and sharp) and see which does what. Then use a different grain of paper and do much the same. Have fun.

Review Tutorial videos for information on: Soft & Rough Texture

Alternately review the slideshow on: Drawing Techniques

Regular textures can also be created by using techniques such as hatching and layering. But more on these later.

Moreover, specific textures in pencil shading will be covered in particular topics on ‘how to draw…’ See Site Map for updates. peter-clements-art-tag



Toning in Pencil Shading


With toning it is important to work with a pencil that produces a consistent result. As seen from the examples below, both the hard and soft graphite can produce that consistency needed for toning if it has a sharp point.

P3. 4H pencil with a Sharp point.

P4. 2B pencil with a Sharp point.

4H and 2B Sharp Pencil Points

        P3) 4H  Sharp Point                               P4) 2B  Sharp Point         

Before we go into the mixing of different grades of graphite, consider the follow as being fundamental.

Use only a good quality hard paper. The choice of grain is optional.

Never apply excessive pressure that will dent or damage the paper.

When toning, apply a little at a time gradually adding more layers until the required blend is achieved.

Review Tutorial Videos for further information on: Toning


"You use a glass mirror to see your face; you use works of art to see your soul.”

Layering in Pencil Shading


To get a gentle escalation of tone it will require a mix of several grades of graphite. The first layer will establish the range of how dark the final layer can be made.

If the first layer is a hard graphite such as 4H, the final tone will be limited to lighter tone than an area that was first layered by a medium graphite such as H. The reason is that the first layer is the one that binds to the paper. Whereas, the subsequent layers above have only the lower layer bind to. The mix of the different grades will produce different results.

Extreme mixes of grades will produce a ‘mask’ effect. In example BB1, three parallel 4H lines were drawn first. Thereafter, the area was shaded in with a soft graphite 2B. Because the three lines where drawn first, the upper layer (2B) cannot bind to the paper. Consequently, the three parallel lines will shine through. BB2 and BB3 are some working examples of how to take advantage of this process. (Hairline & Whiskers)

Mask Effect in Pencil layering Mask Effect used for Hairline Mask Effect used for Wiskers

            BB1                                 BB2                                  BB3

Review Tutorial Videos for further information on: Masking

The above example of layering using extreme grades of graphite.

To get a gentle growth of tone, adjoining or grades less extreme should be used. For example, 2H to H, H to HB, HB to B etc.

The example below highlights that point. L1 (2H) is the base layer to L2 (2H & B), L3 (2H & HB) & L4 (2H & H). The dividing line between the two layers can be seen on L2 & L3. Whereas on L4, where adjoining grades where used, the dividing line is not as apparent. L5 is a darker example of layering with adjoining grades. The base layer is H and the upper layer is HB.

2H Pencil Base Layer 2H and B Pencil Blend 2H and HB Pencil Blend 2H and H Pencil Blend HB and B Pencil Blend

       L1                L2                   L3                 L4                   L5

The first rule in blending is, do it gradually. Apply the initial base layers sparsely and repeat. Do the same with the upper layers as example BB3. Avoid creating a ‘whip-edge’ lines as in example BB2. To prevent graining, crosshatch lightly as in example BB4.

Avoid Wipedge lines when Blending Apply Layers Sparsely and Repeat Prevent Graining by Crosshatching Lightly

       BB2                                  BB3                                  BB4

peter-clements-site-map-label There are a number of reasons to tone down the contract of textures. Below L7 is an example of a texture created by a soft (2B) rounded point graphite. Round Point L8 is the same with an additional layer of a 2H sharp point graphite Sharp Point applied to tone down the contrast of the texture.

Whereas L9 is an example of the same with a gentle escalation of tone applied by a blend of several different grades of graphite.

L10 is an example of how to smooth out or remove all indication of the paper grain. This is done by a process referred to as ‘scrubbing’. In this example the first layer is 4B. Thereafter, it is scrubbed with a robust brush (an old tooth brush) to remove ‘light-spots’.

2B Rounded Point Pencil Texture 2B Texture with 2H Sharp Point Blend 2B Texture with Escalating Pencil Blend 4B Scrubbed Pencil Blend

               L7                 L8                   L9                          L10

Review Tutorial Videos for further information on : Layering

For Questions & Information on the above

Hatching in Pencil Shading


Hatching is a series of patterned or regular parallel lines used to shade in an area. These can be either a single stroke as example H1 or return stroke as example H2.

Crosshatching is created by applying a second layer at a different angle as in example H3. In example H4 several layers where applied at 60°, 90° and 120°.

Single Stroke Pencil Hatching Return Stroke Pencil Hatching 2 Layer Pencil Crosshatching 3 Layer Pencil Crosshatching

    H1                    H2                  H3                  H4 

Experimenting with different mixes grades of graphite can create some interesting textures and effects.

HB Pencil Crosshatching 2H Pencil Crosshatching 2B Pencil Crosshatching

           H4                        H5                        H6

Review Tutorial Videos for further information on: Hatching



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