1. Drawing Techniques:
In this demonstration the following will be covered:

2. Hatching Types:
In Pencil Art there are 3 basic type of hatching.

3. Hatching Types:
The first is Single Stroke Hatching.

4. Hatching Types:
(SSH) Is a sequence of single lines drawn in parallel.

5. Hatching Types:
Probably the most widely used is Return Stroke Hatching.

6. Hatching Types:
(RSH) Is a series of strokes done without lifting the pencil.

7. Hatching Types:
With cross-hatching it is fundamental to shading.

8. Hatching Types:
Finally the Irregular Stroke Hatching.

9. Hatching Types:
Not widely used but it has some useful purposes.

10. Hatching Types:
Similar to SSH but for the spacing of the lines.

11. Hatching Types:
With cross-hatching SSH usually produces bold textures.

12. Hatching Types:
Whereas RSH produces soft textures.

13. Hatching Types:
And ISH produces patterns.

14. Hatching:
In ink studies hatching is used to define shadow. The closer the darker the shadow.

15. Hatching:
And the contour of the form.

16. Hatching:
However, in pencil studies tone replaces the hatching.

17. Hatching:
Hatch can be used to create tone

18. Hatching:
And variety of types of textures.

19. Whip-edge:
Depending on your drawing style RSH can create a problem.

20. Whip-edge:
As each stroke does a 'U' turn it may leave a dark spot known as a whip-edge.

21. Whip-edge:
If these spots are in a row with create a line that is difficult to hide.

22. Hatching Example:
To prevent this hatching should be sparse and randomly placed.

23. Hatching Example:
Let's take this further and add cross-hatching in much the same way.

24. Hatching Example:
Now a layer of vertical hatching is added.

25. Hatching Example:
And finally a layer of horizontal hatching.

26. Hatching Example:
Now let's clear that up. What does that remind you of?

27. Hatching Example:
Now let's use the same technique to create a soft texture.

28. Hatching Example:
Here we have the first layer of RSH. Note the symbol in top left corner.

29. Hatching Example:
Thereafter we add the cross-hatching to remove the grain.

30. Hatching Example:
Next an erasing shield is used to map out the joints to a sandstone wall.

31. Hatching Example:
Thereafter the shadow is added to the appropriate cambers.

32. Hatching Example:
Nearly done!

33. Hatching Example:
There! Finally an additional layer of hatching is added.

34. Hatching Example:
This is a typical example of how to create a soft texture.

35. Hatching Example:
The same method can be used to create a number of textures.

36. Hatching Example:
Linen & Fabric

37. Hatching Example:
Paving

38. Hatching Example:
Skin tone

39. Hatching Example:
Sand & most matt surfaces

40. Hatching Example:
RSH can create a number of textures and effects.
But first we need to understand what is layering?

41. Layering: Here is a line draw with a 4B flat point.

42. Layering:
Now let's zoom in on a portion of it to see it closer.

43. Layering:
The computer-enhanced image shows those areas where the graphite is binding to the paper.

44. Layering:
Then with a 2H rounded point some hatching is added.

45. Layering:
Here we see that 2H can only bind to those areas where there is exposed paper.

46. Layering:
And cannot bind to the 1st layer of graphite.

47. Layering:
Next the line is drawn with the 2H pencil.

48. Layering:
Thereafter, some 2B hatching is added.

49. Layering:
Here again, the second layer can only bind to exposed paper and not to the 1st layer.

50. Layering:
This means that no matter what mix of pencils you use -

51. Layering:
the base layer will set the tone.

52. Layering:
That same principle can also be used to create textures and special effects.

53. Masking:
Let me give you an example. With a process called masking.

54. Masking:
This time I am going to use a 4H sharp point pencil.

55. Masking:
And draw 3 parallel lines.

56. Masking:
Now I am going to erase to 3 lines.

57. Masking:
Next I add a second layer of 2B hatching.

58. Masking:
Can you see what is happening.

59. Masking:
Well, let's add some more hatching.

60. Masking:
Add a 3rd layer.

61. Masking:
Even it I add a layer parallel to the original 3 lines.

62. Masking:
The base layer will still shine through.

63. Masking:
No matter how many layers is added the 3 lines will still be seen.

64. Masking: This has its advantages, as seen in follow examples. Or disadvantages see
Note 1. 
65. Masking:
It is a technique that can use to draw whiskers -

66. Masking:
Hair, fur and grass.

67. Masking:
Or something that has a grain such as wood, thatch & the like.
Or create your own 'Watermark' somewhere on the drawing.

68. Rought Textures:
In this example the base layer is a 4B flat point to create a rough texture.

69. Rought Textures:
Then with a HB the second layer of hatching is added.

70. Rought Textures:
There after a 2nd -

71. Rought Textures:
3rd -

72. Rought Textures:
& 4th layer of hatching is added.

73. Rought Textures:
Then I have used a putty eraser to tone down part of it.

74. Rought Textures:
And done the same in a smaller area.

75. Rought Textures:
The reasons why I erased part of the texture is to support the next example.

76. Rought Textures:
Here I have done much the same, but instead of erasing part of the texture -

77. Rought Textures:
I have erased little 'blobs' of the texture with a putty eraser.

78. Rought Textures:
The 'blobs' are random and vary is size.

79. Rought Textures:
All add to the variation to the texture.

80. Rought Textures:
Okay, Let's clean it up. Now what does that remind you of? Maybe polished granite?

81. Rought Textures:
This techniques can use to create a number of rough or bold textures.

82. Rought Textures:
Damp plaster wall

83. Rought Textures:
Tree bark

84. Rought Textures:
Stubble

85. Rought Textures:
Sea surf

86. Rought Textures:
and Rock

87. Light:
Before review methods on toning, I want to briefly look at light and the tonal range.

88. Light:
The first is True light, where the object receives 100% light.

89. Light:
The High light is a reflection of the light source and is more obvious on glossy objects.

90. Light:
Fading light is usually that area where the majority of toning is done.

91. Light:
Then the darkest area is referred to Night light.

92. Light:
Reflected light vary depending on the reflective properties of surfaces around the object.

93. Light:
Then finally the shadow.

94. Light:
The Reflection is a mirrored reflection of adjoining objects.

95. Toning:
If we had to take a slice from the previous object -

96. Toning:
It would look something like this.

97. Toning:
With True light at one end, followed by Fading - Night and Reflected light at the other end.

98. Toning:
With the different grades of being approximately in these positions.

99. Toning:
Between the two a varying mix of both.

100. Toning:
This is referred to as the Tonal range.

101. Toning:
To demonstrate the layering process I have applied a 4H base layer.

102. Toning:
Then applied a 2H upper layer.

103. Toning:
Followed by a HB upper layer.

104. Toning:
Finally, a 2B upper layer.

105. Toning:
Other than those areas where the base layer had holes in it there is very little notable difference.

106. Toning:
Let's zoom in and take a closer look.

107. Toning:
Other than texture there is much different.

108. Toning:
In this example 3 different grades where used for the base layer.

109. Toning:
Thereafter a 4H upper layer was added.

110. Toning:
Here you can see why 'the base layer sets the tone'.

111. Toning:
In this example B is used to shade an area.

112. Toning:
Thereafter a 2H upper layer is added, and there is a notable difference.

113. Toning:
The reason is that the base layer has holes in it for the upper layer to bind to.

114. Toning:
Let's zoom in and have a closer look at the enhanced image.

115. Toning:
Next a 3rd layer of 2B is added.

116. Toning:
Here, the 2B has appeared to have done is job and it is darker.

117. Toning:
However, if we had to enhance the image,

118. Toning:
A notable line can be seen between the existing base layer and the exposed paper.

119. Toning:
To create a gentle escalation on tone start at one end of the tonal range.

120. Toning:
Add a decreasing amount on both sides for blending.

121. Toning:
Add 2nd layer and blend in with existing.

122. Toning:
Do the same with the final grade.

123. Toning:
Then soften the grain by adding a blend of cross-hatching.

124. Toning:
Note. When toning, it is better to start a little in on the tonal range.

125. Toning:
Thereafter, move to the darker tones.

126. Toning:
When that is done, return to the delicate tones at the beginning.
