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Tutorial Slideshow on Drawing Techniques


There are 2 components to developing sound drawing techniques. The first is getting to know what to do, and the second is applying that knowledge to develop reliable working methods.

In the slide show below I will be demonstrating these fundamental drawing techniques, and how they can be used to create some interesting details. Plus examples on how to mix these basic methods to create gentle escalating tones and bold contrasting textures.

Hatching

Hatching is a fundamental part of shading. It is a method of drawing that is used in technical drawings, ink studies, sketches and pencil art studies. Different types of hatching will create a different result.

Soft Textures

One of the primary objects of how to draw soft texture is to create a consistent finish in the area been shaded. That, if need be, can be extend to a larger area without seeing any noticeable difference between the two.

The drawing technique - Hatching can be used to draw a soft texture. In many ways it is has an advantage in that the finish has little to grain. However, consistent results are also a matter of touch. It is recommended that you rather tone down the area where the soft texture is being applied and return to it later to balance the differences.

Layering

A basic principle to all pencil art is that fact that the applied graphite can only bind to paper. It cannot bind to previously applied graphite.

There are two distinctive phases to layering drawing technique. The process starts with what is referred to as being the base layer. The base layer glossary-tag is that first application of graphite that is applied to the paper. Or, is defined as being that graphite that is binding to the paper. The second is the additional graphite, or upper layer that is applied over the base layer.

The various ways in which the base layer is binding to the paper is what makes the layering drawing technique so usefulness. By applying a base layer that limits the upper layer (or upper layers) different ‘effects’ can be created. The base layer could be solid that will not allow the upper layer to bind to the paper. Or, the base layer could be fragmented that allows the upper layer to bind to those exposed ‘bits’ of paper.

Masking

Masking is not that widely used. It may appear rather unconventional, but by taking advantage of the layering drawing technique, masking can create some amazing effects and detail.

The same can be said of Rough Textures

Toning

A major advantage the colour study has over black and white is that the colour artist has a range of contrasting colours to use, whereas, the pencil artist has only B/W and a mix of the two. Consequently, to boost the contrast the pencil artist has to adopt drawing techniques that make the most of the delicate differences in light. Furthermore, the artist must setup or choose subject matter that plays to these parameters, with particular attention to the presence of reflected light.

As you work through the slides below on drawing techniques you may come across a link to an associated footnote. You can either follow the links and return to the related slide, or read the footnotes at the bottom of the page after you have completed the demonstration.


To assist you with how to achieve the results demonstrated in these slides on drawing techniques, a selection of icons will appear in the upper left corner. To familiarize you with there meanings of each review the following list of icons.

      Sharp Point     Sharp point pencil.

      Round Point  Rounded point pencil.

      Flat Point     Flat point graphite.


Step by step Demonstration

Slideshow

1. Drawing Techniques:
In this demonstration the following will be covered:


2. Hatching Types:
In Pencil Art there are 3 basic type of hatching.


3. Hatching Types:
The first is Single Stroke Hatching.


4. Hatching Types:
(SSH) Is a sequence of single lines drawn in parallel.


5. Hatching Types:
Probably the most widely used is Return Stroke Hatching.


6. Hatching Types:
(RSH) Is a series of strokes done without lifting the pencil.


7. Hatching Types:
With cross-hatching it is fundamental to shading.


8. Hatching Types:
Finally the Irregular Stroke Hatching.


9. Hatching Types:
Not widely used but it has some useful purposes.


10. Hatching Types:
Similar to SSH but for the spacing of the lines.


11. Hatching Types:
With cross-hatching SSH usually produces bold textures.


12. Hatching Types:
Whereas RSH produces soft textures.


13. Hatching Types:
And ISH produces patterns.


14. Hatching:
In ink studies hatching is used to define shadow. The closer the darker the shadow.

15. Hatching:
And the contour of the form.


16. Hatching:
However, in pencil studies tone replaces the hatching.


17. Hatching:
Hatch can be used to create tone


18. Hatching:
And variety of types of textures.


19. Whip-edge:
Depending on your drawing style RSH can create a problem.


20. Whip-edge:
As each stroke does a 'U' turn it may leave a dark spot known as a whip-edge.

21. Whip-edge:
If these spots are in a row with create a line that is difficult to hide.


22. Hatching Example:
To prevent this hatching should be sparse and randomly placed.


23. Hatching Example:
Let's take this further and add cross-hatching in much the same way.


24. Hatching Example:
Now a layer of vertical hatching is added.


25. Hatching Example:
And finally a layer of horizontal hatching.


26. Hatching Example:
Now let's clear that up. What does that remind you of?


27. Hatching Example:
Now let's use the same technique to create a soft texture.


28. Hatching Example:
Here we have the first layer of RSH. Note the symbol in top left corner.


29. Hatching Example:
Thereafter we add the cross-hatching to remove the grain.


30. Hatching Example:
Next an erasing shield is used to map out the joints to a sandstone wall.


31. Hatching Example:
Thereafter the shadow is added to the appropriate cambers.


32. Hatching Example:
Nearly done!


33. Hatching Example:
There! Finally an additional layer of hatching is added.


34. Hatching Example:
This is a typical example of how to create a soft texture.


35. Hatching Example:
The same method can be used to create a number of textures.


36. Hatching Example:
Linen & Fabric


37. Hatching Example:
Paving


38. Hatching Example:
Skin tone


39. Hatching Example:
Sand & most matt surfaces


40. Hatching Example:
RSH can create a number of textures and effects.
But first we need to understand what is layering?

41. Layering:
Here is a line draw with a 4B flat point.


42. Layering:
Now let's zoom in on a portion of it to see it closer.


43. Layering:
The computer-enhanced image shows those areas where the graphite is binding to the paper.

44. Layering:
Then with a 2H rounded point some hatching is added.


45. Layering:
Here we see that 2H can only bind to those areas where there is exposed paper.

46. Layering:
And cannot bind to the 1st layer of graphite.


47. Layering:
Next the line is drawn with the 2H pencil.


48. Layering:
Thereafter, some 2B hatching is added.


49. Layering:
Here again, the second layer can only bind to exposed paper and not to the 1st layer.

50. Layering:
This means that no matter what mix of pencils you use -


51. Layering:
the base layer will set the tone.


52. Layering:
That same principle can also be used to create textures and special effects.

53. Masking:
Let me give you an example. With a process called masking.


54. Masking:
This time I am going to use a 4H sharp point pencil.


55. Masking:
And draw 3 parallel lines.


56. Masking:
Now I am going to erase to 3 lines.


57. Masking:
Next I add a second layer of 2B hatching.


58. Masking:
Can you see what is happening.


59. Masking:
Well, let's add some more hatching.


60. Masking:
Add a 3rd layer.


61. Masking:
Even it I add a layer parallel to the original 3 lines.


62. Masking:
The base layer will still shine through.


63. Masking:
No matter how many layers is added the 3 lines will still be seen.


64. Masking:
This has its advantages, as seen in follow examples. Or disadvantages see Note 1.

65. Masking:
It is a technique that can use to draw whiskers -


66. Masking:
Hair, fur and grass.


67. Masking:
Or something that has a grain such as wood, thatch & the like.
Or create your own 'Watermark' somewhere on the drawing.

68. Rought Textures:
In this example the base layer is a 4B flat point to create a rough texture.


69. Rought Textures:
Then with a HB the second layer of hatching is added.


70. Rought Textures:
There after a 2nd -


71. Rought Textures:
3rd -


72. Rought Textures:
& 4th layer of hatching is added.


73. Rought Textures:
Then I have used a putty eraser to tone down part of it.


74. Rought Textures:
And done the same in a smaller area.


75. Rought Textures:
The reasons why I erased part of the texture is to support the next example.

76. Rought Textures:
Here I have done much the same, but instead of erasing part of the texture -

77. Rought Textures:
I have erased little 'blobs' of the texture with a putty eraser.


78. Rought Textures:
The 'blobs' are random and vary is size.


79. Rought Textures:
All add to the variation to the texture.


80. Rought Textures:
Okay, Let's clean it up. Now what does that remind you of? Maybe polished granite?

81. Rought Textures:
This techniques can use to create a number of rough or bold textures.


82. Rought Textures:
Damp plaster wall


83. Rought Textures:
Tree bark


84. Rought Textures:
Stubble


85. Rought Textures:
Sea surf


86. Rought Textures:
and Rock


87. Light:
Before review methods on toning, I want to briefly look at light and the tonal range.

88. Light:
The first is True light, where the object receives 100% light.


89. Light:
The High light is a reflection of the light source and is more obvious on glossy objects.

90. Light:
Fading light is usually that area where the majority of toning is done.


91. Light:
Then the darkest area is referred to Night light.


92. Light:
Reflected light vary depending on the reflective properties of surfaces around the object.

93. Light:
Then finally the shadow.


94. Light:
The Reflection is a mirrored reflection of adjoining objects.


95. Toning:
If we had to take a slice from the previous object -


96. Toning:
It would look something like this.


97. Toning:
With True light at one end, followed by Fading - Night and Reflected light at the other end.

98. Toning:
With the different grades of being approximately in these positions.


99. Toning:
Between the two a varying mix of both.


100. Toning:
This is referred to as the Tonal range.


101. Toning:
To demonstrate the layering process I have applied a 4H base layer.


102. Toning:
Then applied a 2H upper layer.


103. Toning:
Followed by a HB upper layer.


104. Toning:
Finally, a 2B upper layer.


105. Toning:
Other than those areas where the base layer had holes in it there is very little notable difference.

106. Toning:
Let's zoom in and take a closer look.


107. Toning:
Other than texture there is much different.


108. Toning:
In this example 3 different grades where used for the base layer.


109. Toning:
Thereafter a 4H upper layer was added.


110. Toning:
Here you can see why 'the base layer sets the tone'.


111. Toning:
In this example B is used to shade an area.


112. Toning:
Thereafter a 2H upper layer is added, and there is a notable difference.


113. Toning:
The reason is that the base layer has holes in it for the upper layer to bind to.

114. Toning:
Let's zoom in and have a closer look at the enhanced image.


115. Toning:
Next a 3rd layer of 2B is added.


116. Toning:
Here, the 2B has appeared to have done is job and it is darker.


117. Toning:
However, if we had to enhance the image,


118. Toning:
A notable line can be seen between the existing base layer and the exposed paper.

119. Toning:
To create a gentle escalation on tone start at one end of the tonal range.


120. Toning:
Add a decreasing amount on both sides for blending.


121. Toning:
Add 2nd layer and blend in with existing.


122. Toning:
Do the same with the final grade.


123. Toning:
Then soften the grain by adding a blend of cross-hatching.


124. Toning:
Note. When toning, it is better to start a little in on the tonal range.


125. Toning:
Thereafter, move to the darker tones.


126. Toning:
When that is done, return to the delicate tones at the beginning.



        

Footnotes:

Note 1:

The disadvantages of adding a softer grade of graphite on a hard grade is the primary reason for what is called 'graining'. There are different reasons that create graining but is basically when a small area of your drawing produces unexpected results.

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